Something I write with the greatest respect by the way, as I enjoyed all my campaign runs of previous Age of Wonders games as a player before I ended up joining Triumph for Planetfall. This way, all effort could go into polishing and optimizing the experience of that one linear story experience. The map was divided in areas that could often only be reached one after another, so that the player would always trigger the series of events relevant to the main story in the same order. Back then, maps were completely hand-crafted, fine-tuned and scripted to let the player experience the story carefully built in by the campaign designer in the best possible way. When you go back to the campaign missions of Age of Wonders 3 or 2 and analyze them from a high level perspective, you will notice a high number of bigger and smaller differences to the campaign missions in Planetfall. (There will be some story spoilers in the following passages, so people who want to explore every bit of the Planetfall campaign by themselves should stop reading here ) Today we will continue with everything that happens within the missions themselves. Two weeks ago we were looking at the player choices on the campaign star map and during character customization (if you missed the dev diary, you can still find it here). Welcome everyone to the second part of our dev diary about player freedom and choices in the Age of Wonders Planetfall Campaigns.
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